
Unlike other species in the game which are susceptible to diseases and attacks, Pteranodon can only die from natural causes related to its lifespan. Pteranodon will also fly around the islands as ambient animals. If the aviary is damaged by a storm, the Pteranodon will escape and despawn after flying at a certain height. There are multiple viewing points where guests can observe the animals up-close.Įvery Pteranodon present within the aviary will preform a looped animation, occasionally flying to another part of the aviary. They are enclosed exclusively in aviaries, and each aviary can exhibit up to six individuals. The base cosmetic genome of the Pteranodon has a dark brown base with creamy yellow countershading along the body and the wings. įour years after the events at Lockwood Manor, several Pteranodon were taken to a sanctuary created by BioSyn while others were seen migrating alongside modern birds and other pterosaurs. Ī year after the events at Lockwood Manor, a Pteranodon was recorded catching a wedding dove. Maisie Lockwood would later release them into the wild where they quickly traveled across North America, going as far as Las Vegas within the year.

Sibo, many Pteranodon were captured and taken to the Lockwood Manor in California.

Sibo, the now wild Pteranodon population roamed the island undisturbed. After the abandonment of Nublar and prior to the eruption of Mt. The Aviary would later be compromised during the 2015 Isla Nublar Incident by the rampaging Indominus rex, allowing the pterosaur population to escape and attack the park guests. Pteranodons will sometimes fly around the islands as ambient creatures.īetween the opening of Jurassic World and until 2015, numerous Pteranodon were exhibited in the Jurassic World Aviary alongside the Dimorphodon. These escaped Pteranodon would later be captured by the InGen Security Division headed by Masrani Global. During the attack, the main gate to the aviary was left unlocked, leading to the escape of many Pteranodon. In 2001, during the Isla Sorna Rescue Mission, Eric Kirby, Alan Grant, and others would encounter Sorna's aviary and be attacked by its Pteranodon inhabitants. Following the incident, Sorna's Pteranodon population was mostly confined to the Isla Sorna Aviary but some were known to have escaped into the surrounding landscape at some point prior to 2001. There will be more of these feature focus articles in the time leading up to the launch of Jurassic World Evolution 2, and we'll be sure to keep you updated.Pteranodon were recreated by InGen on Isla Sorna, intending to exhibit them at the Jurassic Park Aviary prior to the 1993 incident. You'll have new buildings like the Paleo Medical Facility, as well as features such as Ranger Posts and Mobile Veterinary Units. Dinosaurs will also roam more and make use of a new territory system and "will also seek to expand their territory if they aren't satisfied with what's currently available." New behaviours include new animations for resting, socialising, walking, running, hunting, and fighting, with some carnivores also hunting in packs.

You'll have a little more flexibility in designing enclosures, as the new "remote release" feature means hatcheries don't need to be attached to habitats.

This won't be the only way you'll get new dinos, either: "Certain modes allow you to transport live dinosaurs into your park from the wild via remote capture and narrative events and in some levels, they'll be wild dinosaurs in your surrounding area that you need to locate, tranquilise and transport back to your facilities." You'll also be able to create groups of dinosaurs and release them at the same time, which hopefully means your more high-maintenance carnivores won't have a chance to get uppity about their population size. According to the dev blog, creating new dinosaurs will be a two-stage process made up of synthesis, where you choose genetic modifications, and incubations.
